K-1 Orbital Vehicle As A LTV?
I was doing some thinking, planning on writing an article talking about why the Orion crew capsule's basic design philiosophy was flawed, when I came upon a much more interesting idea. Basically, I realized that the upper stage of RocketplaneKistler's K-1 vehicle (the Orbital Vehicle or OV for short), could actually make a pretty darned good Lunar Transport Vehicle.
How I got on this Tangent
Here's how I got off on such a weird tangent. When thinking about how the CEV is being designed, I realized that a lot of their problems come from the fact that they're making similar mistakes to what they did with the shuttle. Instead of designing a "space truck", and then designing a "camper" to go with it, they decided to make it a cross between a "space big-rig" and a space "winnebago" and a "space research facility". In other words, they tried to not only cram in a heavy cargo lift capacity, and a pilot/copilot, but they also crammed in a long-duration space hotel (capable of housing 7 people for a few weeks), with research facilities, and several other things. Then they tried to add a bunch of cross-range to it, and when you're all done you get the monstrosity known as the Shuttle.
Quick digression: Just in case you've sucked up the groupthink, Shuttle's problem wasn't mixing crew and cargo. If they had designed it as a crewed cargo delivery vehicle, where the crew was a pilot and copilot, and the crew accomodations were only for short durations, the vehicle would have been many times smaller. Even with the 60klb cargo capacity, if they had cut the crew requirement to two, and used fairly spartan crew facilities, the whole thing would've likely been half as big as it ended up being, which would have made the whole thing a lot easier to work with in spite of all its other flaws. With that kind of a setup, they could have added a "camper module" inside the payload bay (like many of the things SpaceHab has built) for when they needed longer duration habitation capabilities, or research facilities. Trying to cram as much as they did into the basic vehicle was a big part of the problem.
There's absolutely nothing wrong with having a crew member or two on a vehicle. They really don't add that much weight to a reusable vehicle, and add a whole bunch of flexibility. Ok, that's enough on that rant.
Going back to the CEV, they're making some of the same mistakes. Instead of trying to make the CEV modular, so that you add capabilities as you need them, they're once again trying to design a winnebago, and then go back and slim it down for other applications.
So, I was thinking about how I would adapt a commercial earth-to-orbit capsule, like SpaceX's Dragon, so that it could have some of the same general capabilities as the CEV, without being such a bloated, expensive monstrosity. I started thinking about adding a mission module like CSI proposed with their Lunar Express idea that they unveiled back at the Return to the Moon conference last year. Basically, you dock the Dragon capsule to a module that would have longer duration habitation facilities, more room, etc, and then you could use an upper stage to send it to the moon. All it would need would be a slightly beefier heat shield, and you're off to the races (Yes, that is a development project, but one that both we and the Russians have done previously. 30 years ago. I think we can figure it out again.)
So I started thinking about doing something similar with RpK's Orbital Vehicle, when I started crunching numbers...
More Than One Way Home
The simplest and most typical method used for returning a vehicle from lunar orbit is to do a direct return. Basically you do a burn in lunar orbit that slows you down enough that your perigee intersects with the earth's atmosphere, and then you use the earth's atmosphere to slow you all the way down until you're slow enough for your recover system (usually parachutes) to take over. There are some variations on the theme, but the vast majority of missions planned, executed, or even dreamt-up use this technique. The problem with this technique is that it is rather demanding on your TPS. You're coming in at about 11km/s (instead of the ~7.2km/s from LEO), which means you have over twice the kinetic energy to bleed off. You end up getting much higher peak heating loads and G's than from a nominal LEO reentry. Kistler's vehicle uses a radiatively cooled TPS system, much like the Shuttle, which includes a combination of carbon-carbon tiles, and ceramic blankets. These heat shields basically reach a thermal equillibrium where the amount of heat being pumped into the shield is ballanced by the amount reradiated outward from the shield. The problem is that if you greatly increase the heat flux in, the shield has to get hotter to reach thermal equillibrium. With a standard direct return from lunar orbit, it's questionable that a tile-based system like the K-1's would work very well. It might just have that much margin (after all thermal radiation goes with temperature in Kelvin to the 4th power, so it might not need to get that much hotter to reach thermal equillibrium...but proving that out would not be cheap).
After thinking through that, I was just about to give up on the idea, when I realized that the direct return isn't the only, or even the preferred way to come back from lunar orbit, especially if you have a reusable transfer vehicle. A much better, and more workable method would be to use a combination of aerobraking and propulsive braking to return the OV from lunar orbit to LEO, and then continue from there to earth's surface. For aerobraking, since you're trying to bleed off less velocity, you end up targetting a higher (and hence thinner) part of the atmosphere than you do with a direct return. It turns out that the peak heating loads and total heat loads are quite similar for aerobraking into LEO from a lunar return trajectory as compared to a return from LEO to earth's surface. Basically, by using aerobraking, you get to split your reentry into two phases, neither of which is particularly worse on the vehicle than a nominal reentry, and with as much time as you want between the two. This means that you can let your vehicle cool down between those phases, you can inspect your heat shield for damage or wear, or you can dock to an orbital facility or another vehicle to transfer crew or cargo. Also, this means that you might not have to do anywhere near as much requalification of the TPS design for the OV--you might even be able to use a "stock" OV for the mission.
Aerobraking Challenges
Now, aerobraking is a bit tricky. While we've done a lot of aerocapture, and a lot of multi-pass aerobraking (particularly for space probes going to Mars for example), we haven't got a lot of experience with "single-pass" aerobraking. Let me explain a little bit first. "Aerocapture" is when you have some incoming vehicle or probe that isn't actually in orbit around the target planet, which then uses the target planet's atmosphere to slow it down enough that it enters an elliptical orbit around that planet. This doesn't take a huge amount of delta-V, and so it can be done at fairly high altitudes, low heating rates, and low stresses. "Multi-pass Aerobraking" is using several passes through the upper atmosphere of the target planet (once you're in an elliptical orbit around the planet) to slowly drop your apogee until you're in a nearly circular low-orbit around the target planet. You do need a tiny bit of a circularization burn to bring your perigee back up at the end, but if you're patient enough, and can take enough passes, that propellant requirement goes way down. With single pass aerobraking, you try to bleed off just enough energy to lower your apogee to your target orbital altitude, all in a single pass, without lowering it so far that you end up accidentally reentering the target planet.
It's that last part that's the kicker. If you hit a part of the atmosphere that's a little too dense, your apogee can drop into the atmosphere, and then it's all downhill from there. If your vehicle isn't capable of taking a reentry, you're toast. If it is capable of taking reentry, you're likely to end up with a very hot, emergency landing somewhere completely unexpected. Neither of those is particularly good. In order to avoid that, you need to have fairly detailed information of the density of the upper atmosphere, and have good control of your vehicle during the maneuver. Not impossible, but dicey.
The reason why you really want to do single-pass reentry, in-spite of it being more difficult, is that it cuts dramatically down on the duration of the return flight. A return from lunar orbit usually takes like 3 days. With multi-pass aerobraking, you could end up taking another 2-3 weeks or more as you slowly keep dropping your perigee lower and lower. For humans or sensitive equipment, having to pass through the van Allen belts repeatedly is a major drawback. Also longer duration flights require more supplies, more food, etc.
So, how can you lower the risk of single-pass aerobraking? By beating the problem with a "delta-V" stick. Basically, if you keep a fairly beefy propellant reserve (say ~750 m/s worth), then if you hit a little too hard, you can do an engine firing to bring your apogee back up above the atmosphere, and if you hit it too soft, you can either come back for another pass (if you're close enough that your second pass will come up soon enough), or you can do a retro burn to lower your apogee the rest of the way. Now, whether that 750m/s is enough will depend quite a bit on how well we figure out the aerobraking in the first place. If we have good enough data about the atmosphere, 250m/s might be sufficient. I imagine that with a good star-tracker/GPS fix right before atmospheric interface, and with a good IMU, the vehicle computer can probably recalculate the apogee in real time, and let the pilot know (or adjust itself if it's unpiloted) if adjustments are needed. For this discussion, we'll use the 750m/s for reserve, and 250m/s for raising the perigee at the end of the breaking maneuver, but these numbers need more research before they can be considered gospel truth.
On-Orbit Refueling
The one other assumption in this plan is that there is a way to do on-orbit refueling. As per my previous discussions, this doesn't necessarily imply that you need a propellant depot to do this. Propellant transfer could be done by docking/berthing the fueler to the K-1 OV, then spinning the two like a baton to settle the propellants. Or it could be done using a non-depot station, with two or more docking/berthing ports. Just dock the OV to one port, have quick disconnects inside, dock the fueler to the other port, and then manually run plumbing runs and pumps between the two. Or you could use a depot. Regardless of how it's done, this idea does require on-orbit refueling before it can be done. Once you see the numbers I've run however, you'll see why I think this is a good way of approaching things (for NASA, or even for a privately funded project). The number of launches needed to refuel an OV will be rather large (about a dozen Falcon 9 flights, or about 30 K-1 flights, or even more of a smaller RLV), but in my opinion, that's a good thing. Higher flight rates will drive prices down, and flying more often tends to help you up the learning curve faster. With a bulk buy in that size, I'd be surprised if you couldn't get the price down as low as $1k/lb or less. That's still over $250M for a translunar flight, but that's less than the estimate cost of a single Ares I launch (estimated at $280M)!
Running the Numbers
Ok, here's what I found when running the numbers. Due to the weird "Return To Launch Site" maneuver that the K-1's first stage does, the upper stage only gets about 1.5km/s of it's orbital insertion velocity from the first stage, and has to provide the rest itself. What that means is that the K-1 upper stage (the OV) is a very high performance stage. From the Kistler website, and an AIAA article that I found, the relevant stats are:
That comes out to about 8.5km/s of Delta-V from the stage. However, if you're using aerobraking, the most delta-V you need for a round trip is about 6.2km/s, which means that the K-1 OV can actually push a lot more than 10klb to lunar orbit and back. Here's a few sets of numbers I got (email me for a copy of the Excel spreadsheet I used):
Not too shabby all in all. The most surprising thing I found was when I compared the K-1 OV to NASA's EDS stage. Now, admittedly there are a lot of numbers floating around for the various parts of the ESAS architecture, and it's hard to tell what the currently accurate numbers are. While I understand NASA not wanting to post numbers while the design is still in flux, it makes it a bit harder to do valid critiques. Some numbers I've seen put the fully fueled stack in LEO at about 374klb, with about 147klb of that being the CEV+LSAM stack. If that is the case, and assuming a 455s Isp out of the J-2X on the EDS, that gives you about 3050-3100m/s of delta-V, which is just about right for a Trans Lunar Injection (Apollo numbers and most other numbers I've seen come in around 3050 m/s). Unfortunately, these numbers are confusing because the NASA website claims that the Ares V is capable of putting 290klb into LEO, which would mean that the Shaft either is putting up 84klb, or these numbers are obsolete. NASA's site also claims about 143klb for the CEV/LSAM stack. Based on NASA's numbers, the EDS may impart as little as 2800m/s of the TLI burn, with the LSAM taking up the rest of the slack.
So, the current EDS is capable of giving the stack somewhere between 2800-3100m/s of Delta-V. It turns out that a fully fueled K-1 OV can give the stack anywhere from 2950-3050m/s of Delta-V (depending on how much propellant you assume for your aerobraking margin). Which means that in the absolute best case (for ESAS), the two are almost identical, but in the worst case, the K-1 OV actually provides more total impulse to the CEV+LSAM stack by over 300m/s.
Now, I'm not suggesting that NASA should fund this instead of Ares V and EDS (though one really starts wondering what the advantage of going that route would be), just trying to point out how capable of a vehicle the K-1 would be.
Drawbacks
There are a few drawbacks to using the OV as a lunar transfer vehicle. First off, it requires a lot of propellants for the job--almost twice as much as the EDS stage would by weight (but much less by volume due to the much higher density of Kerosene than Hydrogen). This would require a lot of propellant delivery flights (12 Falcon 9 flights at least, or 30 K-1 flights). While that's a lot of demand, and will drive the flight rates and reliability up for the vehicle supplying the propellant, while simultaneously dropping prices, that's also a lot of logistics one has to handle. Even at one flight per week, you're talking at least 3 months for the Falcon 9 fueled vehicle, or 6 months for the K-1 fueled vehicle. While that's comparable to the expected flight rate for the ESAS stack, that's still kind of low. If RpK were to build a few additional airframes (say a fleet of 5), you could possibly cut that down to more reasonable times, but that would require more people to process, and a much higher up front capital investment. SpaceX probably can't ramp the Falcon 9 flight rate up much higher than 1 flight per week due to their reusability scheme for the system. And, it may take a while for other competitors with higher flight rates to hit the market. So in the near term, refueling the OV on orbit (once it actually exists) will be a non-trivial task.
More importantly, two technologies still need some work before this can be done--on-orbit transfer and storage of propellants (particularly LOX, the kerosene should be pretty easy in comparison), and aerobraking. We know a lot about aerobraking, and the precision, and advanced knowledge of the atmosphere needed to do this right aren't that much harder than what is needed for a lunar return (with those you face the same issues--hit too fast and you burn up or go squish, hit to slow and you bounce), but this is an area where some low-cost demonstrators would be in order. RpK could probably do those internally (or with the help of a private consortium) for not too much if they can actually get K-1 built and flying. So, while there are technological obstacles, they aren't insurmountable.
The most obvious problem however is that K-1 doesn't exist yet, and has never flown yet. It's partially built, and it looks like RpK has enough money being promised that they could just pull it off, but it's a big project, and the team doesn't have much of a trackrecord yet for actually flying things. Until they've flown something, all of this is just fun speculations.
Additional Details
Now for details. If the OV that's being used for lunar operations is only intended for exo-atmospheric use, it might be worthwhile to remove the airbags and parachute. Kistler was following an approach of making things modular so they could be easily replaceable, but I'm not sure if they've made it so modular that you could remove or reinstall those on-orbit. If you can that'd be great (and if they can tweak the design to allow for that without costing too much extra weight, that'd also be good). The parachute plus airbags probably weigh in the 3000lb range (based on historical comparisons). With those removed, you'd have more than enough mass to have a docking interface, some solar panels, radiators, star trackets, and the plumbing interfaces for refueling. Add a Canadarm Mini, and you're off to the races! The modular design of the K-1 may actual make doing that relatively straight forward, since the design is meant to have it's payload bay swapped out depending on the mission. That would require some work, but the modularity they've built in will make it easier.
Crew/Passenger facilities for long duration flights also require both space and development. The larger of the two standard payload bays that Kistler has is about 3.4m in diameter by about 5.6m wide. That's a fairly decent size, almost 50 cubic meters of space, which is almost 4 times as much space as the combined CSM and LEM from Apollo. That is about 2.5 times smaller than an ISS module. So, while it's more spacious than what was used for Apollo for three people, it may be a bit cramped for say a 12 person tourist flight. There are a couple of ways of dealing with this, such as having an inflatable extension, or making the lunar payload bay version bigger (though that would require requalifying the aerobraking dynamics), or having a temporary extension.
Larger payloads like lunar landers would likely need to be docked externally (especially if the internal volume is being used for crews). This shouldn't be too hard, so long as they're left in lunar orbit before return. Anything that is outside of the OV moldline when it aerobrakes would either need it's own TPS (and would require requalifying the whole vehicle for flying with that external payload), or would get really toasty fast.
Anyhow, there's more details that would need work, but the overall concept has some merit. What do you all think?
How I got on this Tangent
Here's how I got off on such a weird tangent. When thinking about how the CEV is being designed, I realized that a lot of their problems come from the fact that they're making similar mistakes to what they did with the shuttle. Instead of designing a "space truck", and then designing a "camper" to go with it, they decided to make it a cross between a "space big-rig" and a space "winnebago" and a "space research facility". In other words, they tried to not only cram in a heavy cargo lift capacity, and a pilot/copilot, but they also crammed in a long-duration space hotel (capable of housing 7 people for a few weeks), with research facilities, and several other things. Then they tried to add a bunch of cross-range to it, and when you're all done you get the monstrosity known as the Shuttle.
Quick digression: Just in case you've sucked up the groupthink, Shuttle's problem wasn't mixing crew and cargo. If they had designed it as a crewed cargo delivery vehicle, where the crew was a pilot and copilot, and the crew accomodations were only for short durations, the vehicle would have been many times smaller. Even with the 60klb cargo capacity, if they had cut the crew requirement to two, and used fairly spartan crew facilities, the whole thing would've likely been half as big as it ended up being, which would have made the whole thing a lot easier to work with in spite of all its other flaws. With that kind of a setup, they could have added a "camper module" inside the payload bay (like many of the things SpaceHab has built) for when they needed longer duration habitation capabilities, or research facilities. Trying to cram as much as they did into the basic vehicle was a big part of the problem.
There's absolutely nothing wrong with having a crew member or two on a vehicle. They really don't add that much weight to a reusable vehicle, and add a whole bunch of flexibility. Ok, that's enough on that rant.
Going back to the CEV, they're making some of the same mistakes. Instead of trying to make the CEV modular, so that you add capabilities as you need them, they're once again trying to design a winnebago, and then go back and slim it down for other applications.
So, I was thinking about how I would adapt a commercial earth-to-orbit capsule, like SpaceX's Dragon, so that it could have some of the same general capabilities as the CEV, without being such a bloated, expensive monstrosity. I started thinking about adding a mission module like CSI proposed with their Lunar Express idea that they unveiled back at the Return to the Moon conference last year. Basically, you dock the Dragon capsule to a module that would have longer duration habitation facilities, more room, etc, and then you could use an upper stage to send it to the moon. All it would need would be a slightly beefier heat shield, and you're off to the races (Yes, that is a development project, but one that both we and the Russians have done previously. 30 years ago. I think we can figure it out again.)
So I started thinking about doing something similar with RpK's Orbital Vehicle, when I started crunching numbers...
More Than One Way Home
The simplest and most typical method used for returning a vehicle from lunar orbit is to do a direct return. Basically you do a burn in lunar orbit that slows you down enough that your perigee intersects with the earth's atmosphere, and then you use the earth's atmosphere to slow you all the way down until you're slow enough for your recover system (usually parachutes) to take over. There are some variations on the theme, but the vast majority of missions planned, executed, or even dreamt-up use this technique. The problem with this technique is that it is rather demanding on your TPS. You're coming in at about 11km/s (instead of the ~7.2km/s from LEO), which means you have over twice the kinetic energy to bleed off. You end up getting much higher peak heating loads and G's than from a nominal LEO reentry. Kistler's vehicle uses a radiatively cooled TPS system, much like the Shuttle, which includes a combination of carbon-carbon tiles, and ceramic blankets. These heat shields basically reach a thermal equillibrium where the amount of heat being pumped into the shield is ballanced by the amount reradiated outward from the shield. The problem is that if you greatly increase the heat flux in, the shield has to get hotter to reach thermal equillibrium. With a standard direct return from lunar orbit, it's questionable that a tile-based system like the K-1's would work very well. It might just have that much margin (after all thermal radiation goes with temperature in Kelvin to the 4th power, so it might not need to get that much hotter to reach thermal equillibrium...but proving that out would not be cheap).
After thinking through that, I was just about to give up on the idea, when I realized that the direct return isn't the only, or even the preferred way to come back from lunar orbit, especially if you have a reusable transfer vehicle. A much better, and more workable method would be to use a combination of aerobraking and propulsive braking to return the OV from lunar orbit to LEO, and then continue from there to earth's surface. For aerobraking, since you're trying to bleed off less velocity, you end up targetting a higher (and hence thinner) part of the atmosphere than you do with a direct return. It turns out that the peak heating loads and total heat loads are quite similar for aerobraking into LEO from a lunar return trajectory as compared to a return from LEO to earth's surface. Basically, by using aerobraking, you get to split your reentry into two phases, neither of which is particularly worse on the vehicle than a nominal reentry, and with as much time as you want between the two. This means that you can let your vehicle cool down between those phases, you can inspect your heat shield for damage or wear, or you can dock to an orbital facility or another vehicle to transfer crew or cargo. Also, this means that you might not have to do anywhere near as much requalification of the TPS design for the OV--you might even be able to use a "stock" OV for the mission.
Aerobraking Challenges
Now, aerobraking is a bit tricky. While we've done a lot of aerocapture, and a lot of multi-pass aerobraking (particularly for space probes going to Mars for example), we haven't got a lot of experience with "single-pass" aerobraking. Let me explain a little bit first. "Aerocapture" is when you have some incoming vehicle or probe that isn't actually in orbit around the target planet, which then uses the target planet's atmosphere to slow it down enough that it enters an elliptical orbit around that planet. This doesn't take a huge amount of delta-V, and so it can be done at fairly high altitudes, low heating rates, and low stresses. "Multi-pass Aerobraking" is using several passes through the upper atmosphere of the target planet (once you're in an elliptical orbit around the planet) to slowly drop your apogee until you're in a nearly circular low-orbit around the target planet. You do need a tiny bit of a circularization burn to bring your perigee back up at the end, but if you're patient enough, and can take enough passes, that propellant requirement goes way down. With single pass aerobraking, you try to bleed off just enough energy to lower your apogee to your target orbital altitude, all in a single pass, without lowering it so far that you end up accidentally reentering the target planet.
It's that last part that's the kicker. If you hit a part of the atmosphere that's a little too dense, your apogee can drop into the atmosphere, and then it's all downhill from there. If your vehicle isn't capable of taking a reentry, you're toast. If it is capable of taking reentry, you're likely to end up with a very hot, emergency landing somewhere completely unexpected. Neither of those is particularly good. In order to avoid that, you need to have fairly detailed information of the density of the upper atmosphere, and have good control of your vehicle during the maneuver. Not impossible, but dicey.
The reason why you really want to do single-pass reentry, in-spite of it being more difficult, is that it cuts dramatically down on the duration of the return flight. A return from lunar orbit usually takes like 3 days. With multi-pass aerobraking, you could end up taking another 2-3 weeks or more as you slowly keep dropping your perigee lower and lower. For humans or sensitive equipment, having to pass through the van Allen belts repeatedly is a major drawback. Also longer duration flights require more supplies, more food, etc.
So, how can you lower the risk of single-pass aerobraking? By beating the problem with a "delta-V" stick. Basically, if you keep a fairly beefy propellant reserve (say ~750 m/s worth), then if you hit a little too hard, you can do an engine firing to bring your apogee back up above the atmosphere, and if you hit it too soft, you can either come back for another pass (if you're close enough that your second pass will come up soon enough), or you can do a retro burn to lower your apogee the rest of the way. Now, whether that 750m/s is enough will depend quite a bit on how well we figure out the aerobraking in the first place. If we have good enough data about the atmosphere, 250m/s might be sufficient. I imagine that with a good star-tracker/GPS fix right before atmospheric interface, and with a good IMU, the vehicle computer can probably recalculate the apogee in real time, and let the pilot know (or adjust itself if it's unpiloted) if adjustments are needed. For this discussion, we'll use the 750m/s for reserve, and 250m/s for raising the perigee at the end of the breaking maneuver, but these numbers need more research before they can be considered gospel truth.
On-Orbit Refueling
The one other assumption in this plan is that there is a way to do on-orbit refueling. As per my previous discussions, this doesn't necessarily imply that you need a propellant depot to do this. Propellant transfer could be done by docking/berthing the fueler to the K-1 OV, then spinning the two like a baton to settle the propellants. Or it could be done using a non-depot station, with two or more docking/berthing ports. Just dock the OV to one port, have quick disconnects inside, dock the fueler to the other port, and then manually run plumbing runs and pumps between the two. Or you could use a depot. Regardless of how it's done, this idea does require on-orbit refueling before it can be done. Once you see the numbers I've run however, you'll see why I think this is a good way of approaching things (for NASA, or even for a privately funded project). The number of launches needed to refuel an OV will be rather large (about a dozen Falcon 9 flights, or about 30 K-1 flights, or even more of a smaller RLV), but in my opinion, that's a good thing. Higher flight rates will drive prices down, and flying more often tends to help you up the learning curve faster. With a bulk buy in that size, I'd be surprised if you couldn't get the price down as low as $1k/lb or less. That's still over $250M for a translunar flight, but that's less than the estimate cost of a single Ares I launch (estimated at $280M)!
Running the Numbers
Ok, here's what I found when running the numbers. Due to the weird "Return To Launch Site" maneuver that the K-1's first stage does, the upper stage only gets about 1.5km/s of it's orbital insertion velocity from the first stage, and has to provide the rest itself. What that means is that the K-1 upper stage (the OV) is a very high performance stage. From the Kistler website, and an AIAA article that I found, the relevant stats are:
- 290,000lb fully loaded without payload
- 348s Isp with 395,000lbf from their main engine
- 27,000lb dry mass (according to the AIAA article)
That comes out to about 8.5km/s of Delta-V from the stage. However, if you're using aerobraking, the most delta-V you need for a round trip is about 6.2km/s, which means that the K-1 OV can actually push a lot more than 10klb to lunar orbit and back. Here's a few sets of numbers I got (email me for a copy of the Excel spreadsheet I used):
- If you want to carry the cargo all the way to lunar orbit and back (leaving nothing behind), you can carry 24klb of payload there and back. If this were say a lunar tour group, you could probably carry 5-10 passengers and 1-2 crew (depending on how much space you needed/wanted per person).
- If the vehicle is flying unmanned, and drops all of it's cargo off in lunar orbit, it can deliver 51klb of payload in lunar orbit. This is enough capacity to deliver a Nautilus Module to lunar orbit (even easier if you want it in L-1 instead.
- If you posit a 10klb "crew module", you can still deliver 30klb to lunar orbit while bringing the 10klb module back to LEO. This is enough for 2-4 people and a small reusable 2-4 seat lander.
- If you posit a 6klb "crew module", you can deliver 38.5klb to lunar orbit, while bringing the crew module home. This is probably sufficient for a 2-3 person crew, and a 2-3 person reusable lander.
Not too shabby all in all. The most surprising thing I found was when I compared the K-1 OV to NASA's EDS stage. Now, admittedly there are a lot of numbers floating around for the various parts of the ESAS architecture, and it's hard to tell what the currently accurate numbers are. While I understand NASA not wanting to post numbers while the design is still in flux, it makes it a bit harder to do valid critiques. Some numbers I've seen put the fully fueled stack in LEO at about 374klb, with about 147klb of that being the CEV+LSAM stack. If that is the case, and assuming a 455s Isp out of the J-2X on the EDS, that gives you about 3050-3100m/s of delta-V, which is just about right for a Trans Lunar Injection (Apollo numbers and most other numbers I've seen come in around 3050 m/s). Unfortunately, these numbers are confusing because the NASA website claims that the Ares V is capable of putting 290klb into LEO, which would mean that the Shaft either is putting up 84klb, or these numbers are obsolete. NASA's site also claims about 143klb for the CEV/LSAM stack. Based on NASA's numbers, the EDS may impart as little as 2800m/s of the TLI burn, with the LSAM taking up the rest of the slack.
So, the current EDS is capable of giving the stack somewhere between 2800-3100m/s of Delta-V. It turns out that a fully fueled K-1 OV can give the stack anywhere from 2950-3050m/s of Delta-V (depending on how much propellant you assume for your aerobraking margin). Which means that in the absolute best case (for ESAS), the two are almost identical, but in the worst case, the K-1 OV actually provides more total impulse to the CEV+LSAM stack by over 300m/s.
Now, I'm not suggesting that NASA should fund this instead of Ares V and EDS (though one really starts wondering what the advantage of going that route would be), just trying to point out how capable of a vehicle the K-1 would be.
Drawbacks
There are a few drawbacks to using the OV as a lunar transfer vehicle. First off, it requires a lot of propellants for the job--almost twice as much as the EDS stage would by weight (but much less by volume due to the much higher density of Kerosene than Hydrogen). This would require a lot of propellant delivery flights (12 Falcon 9 flights at least, or 30 K-1 flights). While that's a lot of demand, and will drive the flight rates and reliability up for the vehicle supplying the propellant, while simultaneously dropping prices, that's also a lot of logistics one has to handle. Even at one flight per week, you're talking at least 3 months for the Falcon 9 fueled vehicle, or 6 months for the K-1 fueled vehicle. While that's comparable to the expected flight rate for the ESAS stack, that's still kind of low. If RpK were to build a few additional airframes (say a fleet of 5), you could possibly cut that down to more reasonable times, but that would require more people to process, and a much higher up front capital investment. SpaceX probably can't ramp the Falcon 9 flight rate up much higher than 1 flight per week due to their reusability scheme for the system. And, it may take a while for other competitors with higher flight rates to hit the market. So in the near term, refueling the OV on orbit (once it actually exists) will be a non-trivial task.
More importantly, two technologies still need some work before this can be done--on-orbit transfer and storage of propellants (particularly LOX, the kerosene should be pretty easy in comparison), and aerobraking. We know a lot about aerobraking, and the precision, and advanced knowledge of the atmosphere needed to do this right aren't that much harder than what is needed for a lunar return (with those you face the same issues--hit too fast and you burn up or go squish, hit to slow and you bounce), but this is an area where some low-cost demonstrators would be in order. RpK could probably do those internally (or with the help of a private consortium) for not too much if they can actually get K-1 built and flying. So, while there are technological obstacles, they aren't insurmountable.
The most obvious problem however is that K-1 doesn't exist yet, and has never flown yet. It's partially built, and it looks like RpK has enough money being promised that they could just pull it off, but it's a big project, and the team doesn't have much of a trackrecord yet for actually flying things. Until they've flown something, all of this is just fun speculations.
Additional Details
Now for details. If the OV that's being used for lunar operations is only intended for exo-atmospheric use, it might be worthwhile to remove the airbags and parachute. Kistler was following an approach of making things modular so they could be easily replaceable, but I'm not sure if they've made it so modular that you could remove or reinstall those on-orbit. If you can that'd be great (and if they can tweak the design to allow for that without costing too much extra weight, that'd also be good). The parachute plus airbags probably weigh in the 3000lb range (based on historical comparisons). With those removed, you'd have more than enough mass to have a docking interface, some solar panels, radiators, star trackets, and the plumbing interfaces for refueling. Add a Canadarm Mini, and you're off to the races! The modular design of the K-1 may actual make doing that relatively straight forward, since the design is meant to have it's payload bay swapped out depending on the mission. That would require some work, but the modularity they've built in will make it easier.
Crew/Passenger facilities for long duration flights also require both space and development. The larger of the two standard payload bays that Kistler has is about 3.4m in diameter by about 5.6m wide. That's a fairly decent size, almost 50 cubic meters of space, which is almost 4 times as much space as the combined CSM and LEM from Apollo. That is about 2.5 times smaller than an ISS module. So, while it's more spacious than what was used for Apollo for three people, it may be a bit cramped for say a 12 person tourist flight. There are a couple of ways of dealing with this, such as having an inflatable extension, or making the lunar payload bay version bigger (though that would require requalifying the aerobraking dynamics), or having a temporary extension.
Larger payloads like lunar landers would likely need to be docked externally (especially if the internal volume is being used for crews). This shouldn't be too hard, so long as they're left in lunar orbit before return. Anything that is outside of the OV moldline when it aerobrakes would either need it's own TPS (and would require requalifying the whole vehicle for flying with that external payload), or would get really toasty fast.
Anyhow, there's more details that would need work, but the overall concept has some merit. What do you all think?
21 Comments:
Jon,
In December, 2005, Gregory Bennett posted on the artemis list (#323)
"The last time I looked at it, the structural stress of re-entry, the
requirement for an aerodynamic shape, the weight of the landing
systems and survival gear, and the weight of the heat shield exceeded
the weight of the fuel and tanks required to insert into LEO. The
difference in the mass of the stack at translunar injection at the start of the mission was quite dramatic."
My bias has been that you didn't want to return to Earth anything that could be re-used in space.
So I agree that using the stage 2 as a lunar transport is exciting, I'm questioning the reliance on aerobraking.
Henry,
My bias has been that you didn't want to return to Earth anything that could be re-used in space.
So I agree that using the stage 2 as a lunar transport is exciting, I'm questioning the reliance on aerobraking.
The only reason I keep coming back to aerobraking is that it's the only way that comes even close to getting the prices low enough that you might be able to make money on the proposition. If you use propulsive braking without ISRU LOX (which is what you'll have to do for the first several flights at least), the OV could barely make it there and back with even a couple hundred pounds of payload (if that). 8.4km/s is almost SSTO performance levels. Now, you could cheat, and only go out to TLI and break from there. Then it's only about 6-6.2km/s, which is about the same as going to lunar orbit and aerobraking back. The problem is that then any payload needs to have propulsion capabilities to take it the rest of the way to Lunar orbit. Even just going to L1 and back takes 7.5km/s.
Making any sort of real transportation network around a body with this deep of a gravity well just really makes you want to do aerobraking. Tethers *might* be another option, but that is if they can be made to work. The targetting and guidance requirements are even tougher (but at least the tether can have a beacon on it to help) than for aerobraking, and then there are lots of timing and logistics issues...
You might be able to make it work, but by far the most elegant, and flexible solution appears to be aerobraking, and I really don't see the difficulty with doing it. It's not that far past what we've already done, and the only reason we haven't gone farther with it has been funding related, not technically related.
BTW, Greg's wrong. There's no way the structures and recovery systems for an RLV could possibly weigh more than the tanks and propellant. Any LEO capable vehicle needs to be at least 80-90% propellant when all is said and done, and the weight of reasonable recovery systems just isn't as bad as he's representing. The shuttle is like one of the worst case designs imaginable, and even it weighs far less than the propellant or tanks that carry it up. He was either using hyperbole, or just plain didn't know what he was talking about. I thought he knew better, so my guess is that he was exaggerating.
~Jon
Re emailing the spreadsheet:
try one of the online spreadsheet services perhaps. google spreadsheet or Zoho sheet or something
It should be as simple as uploading an excel file and making it public
heres a comparison of two
You forgot about lift during aerobraking or reentry. Every manned craft since Mercury has used lift to reduce the intensity of reentry G's for normal reentry. A craft able to adjust the magnitude and direction of lift during the braking process could tune it's path through the atmosphere and thus how much speed is bled off for aerobraking, correcting for errors in approach path and uncertanty of atmospheric conditions.
The problem with aerobraking from lunar return is you have to decide if you are going to require the system to be robust to various failures of the systems you describe. If the probablility of guidance failure, or rocket light failure (for your Delta-V backup system), or any failure that will force you into a direct entry is not low enough, then you will be forced to carry TPS sufficient to do a full LUNAR re-entry.
Now if you are leaving that lunar transport vehicle in orbit and re-using it, then that may not be a big deal. As long as everything works you have your lunar transport vehicle ready to go back to the moon.
However, if that vehicle is not re-usable (as with Apollo) then you may as well do direct entry.
Finally, after that aerobraking manuever you are going to want to check and perhaps refurbish the TPS system. I am doubtful you will be able to use tiles, as even the aerobraking manuever, on a capsule such as Apollo will likely exceed the multi use temperatures for tile systems. Carbon-Carbon may be the only way to go, and it's both heavy and VERY expensive.
Jon,
Why not release a small probe with similar ballistic characeristics to the K-1 far enough ahead of the craft and let its reentry dictate the necessary course of action?
If it reenters a couple of hours ahead, it should give good enough data for the K-1 to hit its windo with a high level of confidence.
A controllable L/D is I think strongly advised in this circumstance. This gives active control over the aero braking trajectory and with care should also enable the avoidance of a circularisation burn.
The tether aero braking approach also comes to mind, for example, lower a large “kite” into the atmosphere on the end of a tether, steer it around to produce the desired trajectory. In effect this can keep the vehicle mostly out of the atmosphere and again might avoid the need for a circularisation burn.
Another alternative would be to deploy a large ceramic cloth parachute behind the vehicle. Angle it slightly to one side or the other via the lines so as to gain the desired L/D. The much larger drag area greatly reduces the maximum temperature for the vehicle, the abort options are also better.
I was reading this article linked to off of Clark Lindsey's RLV News. It looks like Orion is also going to be doing a two stage skip-entry using aerobraking.
THE CAPSULE SHAPE PRODUCES a reference hypersonic lift-to-drag ratio of .34 at a 157-deg. angle of attack. Its off-axis center of gravity allows it to be controlled on reentry, setting up a baselined "skip-entry" approach that will take it in, out and back into the atmosphere to land at a site in the western U.S. (AW&ST July 24, p. 54).
Peter,
You forgot about lift during aerobraking or reentry. Every manned craft since Mercury has used lift to reduce the intensity of reentry G's for normal reentry. A craft able to adjust the magnitude and direction of lift during the braking process could tune it's path through the atmosphere and thus how much speed is bled off for aerobraking, correcting for errors in approach path and uncertanty of atmospheric conditions.
Yeah, I did accidentally leave this out. I was running short on time and forgot to mention that (as well as a few other details). I'm not sure that the Kistler OV actually has any aerosurfaces to speak of (to allow for easy L/D modulation), but it does have RCS jets. I'm not entirely sure how well those would actually work, which was why I spec'd out as much Aerobraking Margin propellants as I did. In theory, with a good active control system, you should be able to keep the amount of aerobraking error pretty darned low. Possibly into the range where you only needed a little more than the bare minimum 250 m/s recicularization burn (that's to raise the perigee back out of the atmosphere, so you can't do *that* with aerobraking). But, borrowing from Randall Clague at XCOR, when it comes to safety systems, I'm a "belt, suspenders, duct-tape" kinda guy.
First you get a system for really accurately measuring the upper atmospheric density, then you have active control, and on top of that you leave yourself with a decent propellant reserve. Maybe even go a step further and target "a little high" intentionally, so that you skew your odds more towards bleeding off too little energy (and either having to do a correction burn, or a second pass) than to bleeding off too much. Between those four strategies, I think you can probably find a system with low enough occurance of "overbraking" that you could deal with it in an emergency basis, while still keeping a good tradeoff between cost, performance, and development difficulty.
~Jon
Anonymous,
The problem with aerobraking from lunar return is you have to decide if you are going to require the system to be robust to various failures of the systems you describe. If the probablility of guidance failure, or rocket light failure (for your Delta-V backup system), or any failure that will force you into a direct entry is not low enough, then you will be forced to carry TPS sufficient to do a full LUNAR re-entry.
This is true, which is why I lean towards a defense in depth kind of situation, as I mentioned in my previous comment. Even if forced to do a full reentry, you can probably keep that survivable without having to beef up the reentry shielding that much. The nice thing about a radiative TPS system like Kistler is using is that it has no upper limit on total heat load it can handle, only peak heat load. But you still need to be able to have at least *some* control over the vehicle.
Aiming a bit high (so you err on the side of caution) is probably the best bet, IMO. Because if you do it right, your odds of overbraking go way down, and now you need something like three major systems to fail simultaneously...most of which will have duplex or triplex redundancy, and the most common failure mode is still that you bounce off instead of augering in.
However, if that vehicle is not re-usable (as with Apollo) then you may as well do direct entry.
Of course. There are some small benefits for expendable capsule for stopping in LEO, but they're probably greatly outweighed by the performance hit it takes to do aerobraking. OTOH, if you want a real lunar transportation system, one that is affordable and sustainable, finding a way to reuse the transfer vehicles is almost mandatory.
Finally, after that aerobraking manuever you are going to want to check and perhaps refurbish the TPS system. I am doubtful you will be able to use tiles, as even the aerobraking manuever, on a capsule such as Apollo will likely exceed the multi use temperatures for tile systems. Carbon-Carbon may be the only way to go, and it's both heavy and VERY expensive.
Carbon-carbon isn't *that* heavy, and in fact as I understand it, the K-1 is already planning on using it. Kistler isn't exactly making an el-cheapo reusable here. The OV has a much better ballistic coefficient than the shuttle (much fluffier), and if the reentry is done right, the peak heating (and hence peak tile temperature) can be kept reasonable. I'm not entirely sure how much refurbishment Kistler was planning on doing for the OV, but I'm sure that a reasonable tradeoff can be found. From the pictures most of the C-C stuff appears to be on the nose-hatch, which presumably could be swapped out, and refurbished off-line if needed.
More research would definitely need to be done to figure out what the expected lifespan before refurbishment of various systems needs to be, but there's a good chance you could get at least a couple of lunar flights out of an OV before it needs to go back down to the ground for refurbishment.
It ain't perfect, but nothing is.
~Jon
Mike,
That's amusing. Pierce and I were discussing this on the way home from work two nights ago, and he suggested the same thing. It's got merit, but I'd prefer for some sort of vehicle mounted remote-sensing based solution. But the idea may very well be workable. The real questions are: how much variation is there really in atmospheric density at the altitudes we're talking about? how fast does it change? how much local variation is there compared to bulk variation? what remote sensing methods are there for finding out the density? would optical methods work? Or infrared? or Radar?
I guess that I really need to write an article or two just about aerobraking and its issues, instead of trying to combine it in with discussions about using the OV as LTV, etc.
~Jon
Pete,
A controllable L/D is I think strongly advised in this circumstance. This gives active control over the aero braking trajectory and with care should also enable the avoidance of a circularisation burn.
While I agree that controllable L/D is strongly advisable, I don't think you could completely eliminate all the circularization burn requirements. By definition when you're aerobraking the perigee of your orbit is low enough inside of the atmosphere to provide substantial drag. Unless you raise that perigee back up outside of the atmosphere, you're going to keep slowing down until you deorbit. I mean, there may be a way if you're clever and patient enough, but why not use a propulsive burn and make your life easier.
Sometimes a bludgeoning instrument is by far the most elegant solution.
As for the other ideas (Kite/tether aerobraking, and using a big parachute), they may very well be workable, but the devil as usual is in the details, and I was trying to focus on stuff that could probably be done with a *stock* K-1 OV. Doing either of the other options would require a lot of research and modifications to the OV, neither of which is likely to be cheap at this point. Not to mention operability issues....
~Jon
I suppose I had something like TGV’s deployable ceramic fabric reentry shield in mind. With the capacity to simultaneous vary frontal area and L/D in any direction, this might greatly aid in the active adoption of a skip trajectory that resulted in a near circular orbit of the desired altitude. Yes I expect a small burn for orbit fine tuning would still be desired. This approach should be able to compensate for significant variations in atmospheric density and in the worst case the shield might be retracted, greatly reducing frontal area and sending the vehicle back into a higher orbit.
Of course the drag flaps could be rigid if desired, just so long as they were of sufficient area to allow for the direct compensation of atmospheric density variation. This just seems like the type of robust yet simple aero braking solution required.
"The nice thing about a radiative TPS system like Kistler is using is that it has no upper limit on total heat load it can handle, only peak heat load. But you still need to be able to have at least *some* control over the vehicle."
-Well, I guess my point was that the peak heating for a lunar return, even on an aerobrake, will be above that for a re-usable system like tile.
In general, the peak heating drives the material choice and the heatload drives the thickness. So, yes, you can just make it thicker, but only to a point. Both tiles and blankes have limits to how thick they can be made.
I personally like the idea of and LTV and shuttling back and forth from the moon to earth. I would just rather do the braking at each side propusively. This would likely require fuel depots at both stops to make this worthwhile. Maybe after the latest moon-crash this weekend we will be closer to finding out if the moon has water, taking a step closer to a fuel depot about the moon?
Interesting stuff. Since you didn't mention it, I wanted to point out that much of this type of calculation and theory was discussed in "The Rocket Company"
http://www.amazon.com/Rocket-Company-General-Publication-S/dp/1563476967/sr=1-1/qid=1157470873/ref=pd_bbs_1/103-9116386-5273410?ie=UTF8&s=books
I'd definitely vote for propulsive braking on both ends of the lunar trajectory. I'd be willing to bet that the servicing/maintenance aspects (operations, costs, etc.) of maintaining/refurbishing an aerobraking shield on-orbit would be comparable to those of operating an on-orbit refueling station. Plus orbital refueling is just something we ought to be able to do.
I presented a conceptual study of this type of architecture at an AIAA conference earlier this year. In fact, the architecture would make use of some existing Shuttle hardware (i.e., the OMS/RCS system) and would feature a small, Soyuz type entry capsule for use in case the propulsive braking failed on the return leg.
pete mentioned 'TGV’s deployable ceramic fabric reentry shield', and I'm also thinking of the inflatable ones that ESA looked at (and I think the Russians adapted the deployment technology for skyscraper emergency jump inflatable quasi-aerodynamic cushions that look a lot like the ESA inflatable heat shield).
The thing with inflatables is that they can be reshaped on the fly (so to speak) through the use of control mechanisms that pull or relax the edges. (okay, straps).
Not sure I'd want to be the first to actually fly one of those things, as I can easily imagine a neck-snapping flip when one side is pulled back just a biiit too much. I'm wondering to what extent one could get a change in inclination as a result of surfing a bit to the left or right during the pass.
I'm sure there are also mass savings as well, which could lead to bulk shipments to L-1 for use on the Earth-bound leg of the trip.
I'm also in favor of using Lunar slag left over from regolith processing for disposable aeroshields. But that's for the future.
As far as qualifying the state of the atmosphere along the line of trajectory, I'm guessing something along the lines of LIDAR. Most of our stuff that uses it is in the 800km orbit range. I'm wondering if we could park something out at GEO that constantly scans the atmosphere at say 50km and above. The environmental scientists would wet themselves to have access to data like that, and it helps with traffic control. Sounds like a win-win.
Convective_Heating = sigma * Epsilon * Wall_Temperature^4
sigma ~ Boltzmann constant
Epsilon ~ Emissivity, typically around 0.85 for a tile system with coating
So, if you double the convective heating the temperature ~(convective_heating_)^0.25 ... which means the wall temperature goes up by about 19% ... this is approximate as the convective heating is itself a function of the wall temperature...
That's radiative, not convective.
I'm a different anon, btw
Ok, on re-reading it seems you are implicitly assuming heat radiated = heat gained through convective heating.
Yup, radiative = convective. This is consistent with the previous post, and is a good first estimate for tiles/blankets (insulators).
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